Finally, the suspension dynamics depend on gravity and differs in Random modes and in Gravity mode. The dynamic and total stroke of the rollers (their visual mobility) will be greater in the case of Christie's spring suspension and less in the case of torsion suspension with staggered rollers, as in reality. The movement of the track rollers, track tension, and sagging depends on the design of the undercarriage - the relative position of the drive and guide wheels, the presence/absence of support rollers, the size and position of the track rollers, the location of the balancers, etc. The suspension uses a realistic physical model.To implement dynamic suspension, we had to programmatically cut the track into many separate segments and simulate their movement. They had monolithic fixed tracks and rollers. We had a lot of tanks that needed to be adapted for this feature. Because in that case, it would not be difficult for us to initially prepare all the models for suspension operation and simulate each moving track. Yes, this is not so important for the gameplay, but users are just pleased when the tank looks like a real one."Īlexander Babey: “The main difficulty in implementing this feature was that we did not create a suspension from scratch. It is the same for the players - it is important that the wheels of the tank spin, the tracks move, the barrel rolls back. And there are better quality cars that have it all. For example, there are toy cars that have neither opening doors nor turning wheels. Therefore, it is important for them to see the real tank. After all, many people who play the game are fans of tanks as a vehicle. Alexey Cherepanov: “Players have been asking for this feature for a long time.
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